Etcetera Edutainment (EE) is the leader in next generation workforce training, revolutionizing the way employee learning and practice is delivered in organizations through “game-based” learning software.

EE is a 2005 spinout out of Carnegie Mellon University’s Entertainment Technology Center, a center internationally renowned for its research and development in applying video game techniques and technologies for educational purposes.

EE serves large organizations within retail, utilities, manufacturing and healthcare, delivering game-based training software that relate to workforce readiness, in areas such as operational performance, productivity and safety.

EE has the most effective game-based training products on the market and specializes in combining simulation design techniques and video game technologies for a powerful and

affordable training solution that requires less time to deliver, increases retention for learners, and ultimately improves customer service, productivity, quality, and safety.

EE products focus on behavior change, as opposed to one’s ability to memorize and pass a test for compliance. EE products address how people really learn, and how learning is delivered and retained. They are designed to provide “hands-on” engagement that cannot be duplicated with any other type of traditional training method.

 

Games are the engine driving Etcetera’s revolution in learning. The next generation of workplace training combines the engagement techniques of game design with research-based principles of learning to deliver better transfer of knowledge and skills. We call it Game-Based Learning.

Learning is the first step in behavior change. Relevant knowledge and skills form the foundation of any effort to improve customer service, productivity, quality or safety. Game-Based Learning offers a better way to transfer knowledge and skills, giving you the best opportunity to increase retention and ultimately change behaviors.