History shows us that technology does not always play out in classrooms the way one might predict. But every year, the New
Media Consortium (NMC) gives divining edtech’s future a valiant shot. NMC recently released the preliminary results of its annual Horizon Report, which explores how emerging technologies and trends are intersecting with education, and how lingering challenges will be addressed.
This year, makerspaces made it onto the list as an innovation that will be adopted into the mainstream in “one year or less.” Makerspaces are among the many homes of the maker movement. In libraries, schools, or community spaces, they come complete with tools and software that kids (and adults) can use to build whatever they dream up. As creativity, design, and engineering make their way to the forefront of skills needed for a 21st century economy, the report finds, makerspaces are helping “renovate or repurpose classrooms to address the needs of the future.”
Interestingly, last year, makerspaces were barely mentioned in the Horizon report. And while they may have made the short list this year, one of the report’s listed “challenges” worth noting is scaling teaching innovations. “A pervasive aversion to change limits the diffusion of new ideas, and too often discourages experimentation,” the authors write.
A makerspace takes plenty of planning and resources—although some schools have gotten creative with mobile makerspaces on carts. Meanwhile, several experts have critiqued parts the maker movement for a lack of inclusivity and heavy focus on tech. Any movement making inroads in education comes with its fair share of challenges.
Also on the list of edtech phenomena that the report predicts will be adopted in a year or less is BYOD, short for Bring Your Own Device, in which students bring their devices to school and connect to the school network. The report predicts cloud computing, or using apps and programs that make collaboration easier, has a one-year-or-less time to adoption, as does mobile learning, a concept that places no limits on where and when students learn with mobile devices.
The report also cites the rise of STEAM learning and cross-disciplinary learning at schools as other means for edtech to be effective and useful.
Finally, NMC predicts trends that are five years off or more. This year, the report says, microcredit and badges may be used as a way to grant credit for informal learning opportunities. (Some of Pittsburgh’s organizations, like the Pittsburgh Parks Conservancy, have already done so.) It also predicted the potential of drones for educational use and pointed to a school in Norway where students map out geometric shapes in the air.
Equally fascinating is examining the past and the forces that make educational trends fizzle. The NMC retired games and gamification this year from the list. The CEO of NMC, Larry Johnson, said the trend “is just out of reach for most people” and the developments that gaming experts saw coming have not materialized.
While technology and other promising trends may be eye-catching, questions usually arise once they are brought into the classroom. At the recent CoSN conference, where the preview of the NMC report was released, CoSN’s CEO, Keith Krueger, stressed the importance of considering the context of successful integration of new technologies into classrooms, according to EdTech Magazine.
“Emerging technologies always draw a crowd,” he said. “But as leaders we need to focus on solving real educational problems.”
In Pittsburgh, many organizations keep their fingers on the pulse of what’s new while emphasizing how to use innovations to remake learning. There is really no predicting what the future holds for kids today, but giving them an education that helps them love learning and adapting will prepare them for whatever is next.